Town: Kèr Gerji̊topmíh

Kèr Gerji̊topmíh

Kèr Gerji̊topmíh
Example Tauric architecture.
StateTauranian United Provinces
ProvenceStstèsùp Provence
Sub ProvenceS̺àchyû Kabedû County
RegionLetolegose Maquis
Founded1323
Community LeaderMayor Tamara Fardd Carew
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1578 m (5177 ft)
Average Yearly Precipitation286 cm/y (112 in/y)
Population1469
Population Density244 people per km2 (734 people per mi2)
Town AuraNecromancy
Naming
Native nameKèr Gerji̊topmíh
Pronunciation/ˈgerji̘t/ /ˈopmɪ̞/
Direct Translation[tribe; kin] [rigorous]
Translation[Not Yet Translated]

Kèr Gerji̊topmíh (/ˈgerji̘t/ /ˈopmɪ̞/ [tribe; kin] [rigorous]) is a subtropical Town located in S̺àchyû Kabedû County, Ststèsùp Provence, within the Tauranian United Provinces.

The name Kèr Gerji̊topmíh is derived from the Tauric language, as Kèr Gerji̊topmíh was founded by Tamara Fardd, who was culturaly Tauric.

Climate

Kèr Gerji̊topmíh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Kèr Gerji̊topmíh receives an average of 286 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Gerji̊topmíh covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1578 m (5177 ft) above sea level.

Overview

Kèr Gerji̊topmíh was founded durring the early 14th century in summer of the year 1323, by Tamara Fardd. The establishment of Kèr Gerji̊topmíh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tamara Fardd struck deals with nearby nations and communities to establish Kèr Gerji̊topmíh as a prison colony.

Kèr Gerji̊topmíh was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kèr Gerji̊topmíh is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kèr Gerji̊topmíh is buildings are grouped arround an odd layout of restrictive cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Kèr Gerji̊topmíh's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Something in your gut tells you that you may be unwelcome in Kèr Gerji̊topmíh. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Kèr Gerji̊topmíh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Gerji̊topmíh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Gerji̊topmíh's parks.

Kèr Gerji̊topmíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Gerji̊topmíh.

Kèr Gerji̊topmíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Gerji̊topmíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Gerji̊topmíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Gerji̊topmíh's public wards, blessings, and other arcane systems.

Kèr Gerji̊topmíh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Kèr Gerji̊topmíh's grid is powered by hydrogalvanic generators.

Kèr Gerji̊topmíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Gerji̊topmíh's natural decorations nor waterways.

Kèr Gerji̊topmíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Gerji̊topmíh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Kèr Gerji̊topmíh's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Kèr Gerji̊topmíh rainbows form quite often above the Town.

The Pudding, Blood near Kèr Gerji̊topmíh are known to be quite timid.

Kèr Gerji̊topmíh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Charm energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5920 m2
    • Cattle and Similar Creatures: 367
    • Poultry: 4407
    • Swine: 293
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

459 of Kèr Gerji̊topmíh's population work within a Foundational Occupation.

966 of Kèr Gerji̊topmíh's population do not work in a formal occupation, but do contribute to the local economy. 44 (3%) are noncontributers.

Points of Interest

Kèr Gerji̊topmíh is known for its unusual rock formations.

POI

History

The the a set of armbands of Charm, an a set of armbands imbued with potent amounts of Charm energies was created near Kèr Fy̼ùgshe by in time immemorial, reportedly some time during the late 2nd century.

History